A few requests addressed.
1) Mining lasers receive a 50% range boost ONLY vs mineable objects. So, that asteroid juuuuust out of your reach should now be reachable, but they are no more effective against other ships.
2) A Hacking Spike subsystem component was added which doubles the available time to hack a Transponder
3) Korian Frenzy missions have some tweaks to their difficulty rankings